Constructors
constructor
- new OutlineMaterial(
options?: Partial<
{
antialias: boolean;
camera: PerspectiveCamera
| OrthographicCamera;
precision: number;
resolution: Vector2;
sceneBuffer: Texture;
},
>,
): OutlineMaterial Parameters
Optional
options: Partial<
{
antialias: boolean;
camera: PerspectiveCamera
| OrthographicCamera;
precision: number;
resolution: Vector2;
sceneBuffer: Texture;
},
>
Properties
material
material: ShaderMaterial
Accessors
antialias
- get antialias(): boolean
Returns boolean
- set antialias(value: boolean): void
Returns void
camera
- get camera(): PerspectiveCamera | OrthographicCamera
Returns PerspectiveCamera | OrthographicCamera
- set camera(value: PerspectiveCamera | OrthographicCamera): void
Parameters
- value: PerspectiveCamera | OrthographicCamera
Returns void
color
- get color(): Color
Returns Color
- set color(value: Color): void
Returns void
depthBuffer
- get depthBuffer(): Texture
Returns Texture
- set depthBuffer(value: Texture): void
Returns void
precision
- get precision(): number
Returns number
- set precision(value: number): void
Returns void
resolution
- get resolution(): Vector2
Returns Vector2
- set resolution(value: Vector2): void
Returns void
sceneBuffer
- get sceneBuffer(): Texture
Returns Texture
- set sceneBuffer(value: Texture): void
Returns void
strokeBias
- get strokeBias(): number
Returns number
- set strokeBias(value: number): void
Returns void
strokeBlur
- get strokeBlur(): number
Returns number
- set strokeBlur(value: number): void
Returns void
strokeMultiplier
- get strokeMultiplier(): number
Returns number
- set strokeMultiplier(value: number): void
Returns void
Methods
dispose
- dispose(): void
Returns void
Outline Material based on edge detection.