Constructors
constructor
- new OutlineMaterial(options?: Partial<{
camera: PerspectiveCamera | OrthographicCamera;
resolution: Vector2;
sceneBuffer: Texture;
}>): OutlineMaterial
-
Parameters
-
Optional
options: Partial<{
camera: PerspectiveCamera | OrthographicCamera;
resolution: Vector2;
sceneBuffer: Texture;
}>
Properties
material
material: ShaderMaterial
Accessors
camera
- get camera(): PerspectiveCamera | OrthographicCamera
-
Returns PerspectiveCamera | OrthographicCamera
- set camera(value: PerspectiveCamera | OrthographicCamera): void
-
Parameters
-
value: PerspectiveCamera | OrthographicCamera
Returns void
color
- get color(): Color
-
Returns Color
- set color(value: Color): void
-
Returns void
depthBuffer
- get depthBuffer(): Texture
-
Returns Texture
- set depthBuffer(value: Texture): void
-
Returns void
resolution
- get resolution(): Vector2
-
Returns Vector2
- set resolution(value: Vector2): void
-
Returns void
sceneBuffer
- get sceneBuffer(): Texture
-
Returns Texture
- set sceneBuffer(value: Texture): void
-
Returns void
strokeBias
- get strokeBias(): number
-
Returns number
- set strokeBias(value: number): void
-
Returns void
strokeBlur
- get strokeBlur(): number
-
Returns number
- set strokeBlur(value: number): void
-
Returns void
strokeMultiplier
- get strokeMultiplier(): number
-
Returns number
- set strokeMultiplier(value: number): void
-
Returns void
Methods
dispose
- dispose(): void
-
Returns void
Outline Material based on edge detection.