Optional opaque: StandardMaterialOptional transparent: StandardMaterialOptional wireframe: LineBasicMaterialOptional isolation: MaterialOptional mask: ShaderMaterialOptional outline: OutlineMaterialOptional merge: MergeMaterialOptional grid: ShaderMaterialMaterial used to show traces of hidden objects
Material used to filter out what is not selected for selection outline effect.
Material used to merge outline effect with scene render.
Material used for opaque model geometry
Material used for selection outline effect.
Material used for transparent model geometry
Material used when creating wireframe geometry of the model
Static instanceThe clipping planes applied to all relevent materials
Determines the color of the highlight effect on mouse hover.
Determines the color intensity of the highlight effect on mouse hover.
Determines the color of the isolation material.
Determines the opacity of the isolation material.
A signal dispatched whenever a material is modified.
Size of the blur convolution on the selection outline effect.
Color of the selection outline effect.
Gradient of the the selection outline effect.
Intensity of the the selection outline effect.
Color of the stroke effect where the section box intersects the model.
Gradient of the stroke effect where the section box intersects the model.
The width of the stroke effect where the section box intersects the model.
Determines the color of wireframe meshes.
Determines the opacity of wireframe meshes.
Static createStatic getGenerated using TypeDoc
Defines the materials to be used by the vim loader and allows for material injection.