Defines the materials to be used by the vim loader and allows for material injection.

Hierarchy

  • ViewerMaterials

Constructors

Properties

isolation: Material

Material used to show traces of hidden objects

mask: ShaderMaterial

Material used to filter out what is not selected for selection outline effect.

Material used to merge outline effect with scene render.

Material used for opaque model geometry

Material used for selection outline effect.

transparent: StandardMaterial

Material used for transparent model geometry

wireframe: LineBasicMaterial

Material used when creating wireframe geometry of the model

instance: ViewerMaterials

Accessors

Methods

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