Edge detection pass on the current readbuffer depth texture.

Hierarchy

  • Pass
    • OutlinePass

Constructors

Properties

clear: boolean
enabled: boolean
material: OutlineMaterial
needsSwap: boolean
renderToScreen: boolean

Accessors

Methods

  • Parameters

    • renderer: WebGLRenderer
    • writeBuffer: WebGLRenderTarget
    • readBuffer: WebGLRenderTarget

    Returns void

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