Defines the materials to be used by the vim loader and allows for material injection.

Constructors

Properties

ghost: Material

Material used to show traces of hidden objects.

mask: ShaderMaterial

Material used to filter out what is not selected for selection outline effect.

Material used to merge outline effect with scene render.

Material used for opaque model geometry.

Material used for selection outline effect.

simple: Material

Material used for maximum performance.

Material used for the skybox effect.

transparent: StandardMaterial

Material used for transparent model geometry.

wireframe: LineBasicMaterial

Material used when creating wireframe geometry of the model.

Accessors

Methods