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  • Vim.Math3d
    • AABox
    • AABox2D
    • AABox4D
    • AngularMotion
    • AxisAngle
    • Byte2
    • Byte3
    • Byte4
    • ColorHDR
    • ColorRGB
    • ColorRGBA
    • Complex
    • Constants
    • ContainmentType
    • CylindricalCoordinate
    • DAABox
    • DAABox2D
    • DAABox4D
    • DInterval
    • DPlane
    • DQuaternion
    • DRay
    • DSphere
    • DVector2
    • DVector3
    • DVector4
    • Euler
    • GeoCoordinate
    • Hash
    • HorizontalCoordinate
    • IMappable<TContainer, TPart>
    • Int2
    • Int3
    • Int4
    • Interval
    • IPoints
    • IPoints2D
    • ITransformable3D<TSelf>
    • Line
    • Line2D
    • LinearMotion
    • LinqUtil
    • LogPolarCoordinate
    • MathOps
    • Matrix4x4
    • Motion
    • MovementExtensions
    • Plane
    • PlaneIntersectionType
    • PolarCoordinate
    • Quad
    • Quad2D
    • Quaternion
    • Ray
    • Sphere
    • SphericalCoordinate
    • StatelessRandom
    • Stats<T>
    • Transform
    • Transformable3D
    • Triangle
    • Triangle2D
    • Vector2
    • Vector3
    • Vector4

Enum PlaneIntersectionType

Defines the intersection between a Plane and a bounding volume.

Namespace: Vim.Math3d
Assembly: Vim.Math3D.dll
public enum PlaneIntersectionType

Fields

Name Description
Back

There is no intersection, the bounding volume is in the positive half space of the plane.

Front

There is no intersection, the bounding volume is in the negative half space of the plane.

Intersecting

The plane is intersected.

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