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  • Vim.Math3d
    • AABox
    • AABox2D
    • AABox4D
    • AngularMotion
    • AxisAngle
    • Byte2
    • Byte3
    • Byte4
    • ColorHDR
    • ColorRGB
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    • Complex
    • Constants
    • ContainmentType
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    • DAABox
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    • DQuaternion
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    • DSphere
    • DVector2
    • DVector3
    • DVector4
    • Euler
    • GeoCoordinate
    • Hash
    • HorizontalCoordinate
    • IMappable<TContainer, TPart>
    • Int2
    • Int3
    • Int4
    • Interval
    • IPoints
    • IPoints2D
    • ITransformable3D<TSelf>
    • Line
    • Line2D
    • LinearMotion
    • LinqUtil
    • LogPolarCoordinate
    • MathOps
    • Matrix4x4
    • Motion
    • MovementExtensions
    • Plane
    • PlaneIntersectionType
    • PolarCoordinate
    • Quad
    • Quad2D
    • Quaternion
    • Ray
    • Sphere
    • SphericalCoordinate
    • StatelessRandom
    • Stats<T>
    • Transform
    • Transformable3D
    • Triangle
    • Triangle2D
    • Vector2
    • Vector3
    • Vector4

Struct Triangle2D

Implements
System.IEquatable<Triangle2D>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Vim.Math3d
Assembly: Vim.Math3D.dll
[DataContract]
public readonly struct Triangle2D : IEquatable<Triangle2D>

Constructors

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Triangle2D((Vector2 a, Vector2 b, Vector2 c))

public Triangle2D((Vector2 a, Vector2 b, Vector2 c) tuple)
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Triangle2D(Vector2, Vector2, Vector2)

public Triangle2D(Vector2 a, Vector2 b, Vector2 c)

Fields

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A

[DataMember]
public readonly Vector2 A
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B

[DataMember]
public readonly Vector2 B
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C

[DataMember]
public readonly Vector2 C
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MaxValue

public static Triangle2D MaxValue
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MinValue

public static Triangle2D MinValue
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Zero

public static Triangle2D Zero

Properties

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Area

public readonly float Area { get; }
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Count

public readonly int Count { get; }
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Item[Int32]

public readonly Vector2 this[int n] { get; }

Methods

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AlmostEquals(Triangle2D, Single)

public readonly bool AlmostEquals(Triangle2D x, float tolerance = 1E-07F)
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Contains(Vector2)

public readonly bool Contains(Vector2 pp)
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Create((Vector2 a, Vector2 b, Vector2 c))

public static Triangle2D Create((Vector2 a, Vector2 b, Vector2 c) tuple)
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Create(Vector2, Vector2, Vector2)

public static Triangle2D Create(Vector2 a, Vector2 b, Vector2 c)
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Deconstruct(out Vector2, out Vector2, out Vector2)

public readonly void Deconstruct(out Vector2 a, out Vector2 b, out Vector2 c)
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Equals(Object)

public override readonly bool Equals(object obj)
Overrides
System.ValueType.Equals(System.Object)
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Equals(Triangle2D)

public readonly bool Equals(Triangle2D x)
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GetHashCode()

public override readonly int GetHashCode()
Overrides
System.ValueType.GetHashCode()
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OnLeftSideOfLine(Vector2, Vector2, Vector2)

public static bool OnLeftSideOfLine(Vector2 p0, Vector2 p1, Vector2 p2)
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SetA(Vector2)

public readonly Triangle2D SetA(Vector2 x)
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SetB(Vector2)

public readonly Triangle2D SetB(Vector2 x)
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SetC(Vector2)

public readonly Triangle2D SetC(Vector2 x)
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ToString()

public override readonly string ToString()
Overrides
System.ValueType.ToString()

Operators

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Equality(Triangle2D, Triangle2D)

public static bool operator ==(Triangle2D x0, Triangle2D x1)
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Implicit((Vector2 a, Vector2 b, Vector2 c) to Triangle2D)

public static implicit operator Triangle2D((Vector2 a, Vector2 b, Vector2 c) tuple)
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Implicit(Triangle2D to (Vector2 a, Vector2 b, Vector2 c))

public static implicit operator (Vector2 a, Vector2 b, Vector2 c)(Triangle2D self)
View Source

Inequality(Triangle2D, Triangle2D)

public static bool operator !=(Triangle2D x0, Triangle2D x1)

Implements

System.IEquatable<T>
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