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  • Vim.Math3d
    • AABox
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    • Quad
    • Quad2D
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    • StatelessRandom
    • Stats<T>
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    • Triangle2D
    • Vector2
    • Vector3
    • Vector4

Class StatelessRandom

Inheritance
System.Object
StatelessRandom
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Vim.Math3d
Assembly: Vim.Math3D.dll
public static class StatelessRandom

Methods

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RandomFloat(Int32, Int32)

public static float RandomFloat(int index, int seed = 0)
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RandomFloat(Single, Single, Int32, Int32)

public static float RandomFloat(float min, float max, int index, int seed)
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RandomInt(Int32, Int32)

public static int RandomInt(int index, int seed = 0)
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RandomUInt(Int32, Int32)

public static uint RandomUInt(int index, int seed = 0)
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RandomVector2(Int32, Int32)

public static Vector2 RandomVector2(int index, int seed = 0)
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RandomVector3(Int32, Int32)

public static Vector3 RandomVector3(int index, int seed = 0)
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RandomVector4(Int32, Int32)

public static Vector4 RandomVector4(int index, int seed = 0)
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